AI Insights · Timothy · April 2023
Top 5 Ultracasual Games in Australia Q1 2023
The first quarter of 2023 saw varied performance among the top 5 ultracasual games in Australia, with trends in weekly downloads, revenue, and active users highlighting the dynamic nature of the market.
The first quarter of 2023 saw varied performance among the top 5 ultracasual games in Australia, with trends in weekly downloads, revenue, and active users highlighting the dynamic nature of the market. Below, we delve into the performance of these leading games, using data from Sensor Tower.
Fill The Fridge! by Rollic Games displayed a notable increase in weekly revenue, peaking at approximately $300 in the week of March 6. Weekly downloads fluctuated, reaching their highest at 4.5K in mid-January. Active users peaked early in the quarter at 25.1K in the first week of January, with a gradual decline to around 19.3K by the end of March.
Slice Masters: ASMR Game from HYPERHUG LTD experienced a significant spike in weekly revenue, reaching $477 at the end of January. Downloads saw a peak of 4.6K in the week of January 23. Active users also surged, hitting a high of 5.3K in the same week before tapering off to 2.7K by the end of March.
Diamond Painting ASMR Coloring by Crazy Labs showed a peak in weekly revenue of $384 in early March. Weekly downloads saw a high of 1.7K in the first weeks of January but gradually declined to around 455 by the end of March. The active user base followed a similar trend, reaching a peak of 3.1K in early January and declining to 1.1K by the end of the quarter.
Goo: Slime simulator, ASMR by Exomind LTD had a notable increase in weekly revenue, peaking at $275 in the last week of March. Weekly downloads remained relatively low, with a slight increase to 117 at the end of January. Active users remained fairly steady, peaking at 4.9K in late December and tapering to around 3.7K by the end of March.
Slime it: Slime Game Simulator by Slime4Fun showed a moderate peak in weekly revenue, reaching $229 at the end of December. Downloads remained low throughout the quarter, peaking at 24 in early January. The active user base showed a steady decline from 1.4K in late December to approximately 1.1K by the end of March.
These insights provide a snapshot of the performance of ultracasual games in Australia for Q1 2023. For more detailed analysis and insights, visit Sensor Tower.